Movement

The movement stage is the most complex stage, since normally there are a large number of creatures to be moved and each creature has a number of possible moves. Each player is given a chance to move in turn. The strategies employed during the movement stage will have the greatest effect on your survival in the game. Movement involves not only the shifting of creature positions but also combat.

Dead creatures, sleeping creatures, and growths cannot be moved. No inanimates can be moved, although shadow wood trees and bolters may be used to attack enemy creatures3 in adjacent cells. Special objects like ropers and wasp nests are controlled by the computer.

A player is able to move each creation once in each turn. To end your turn click on the return gadget and control will pass to the next player. Players having cast the Move It spell in the current round will get a second chance to move after all other players have moved, but before the independents move.

A creature is said to be engaged if it is adjacent to an enemy creature and is unable to retreat. Engaged creatures cannot be moved but may still be able to fight. How likely a creature is to be engaged is dependent on its manoeuvrability and the number of adjacent hostile creatures.

To move a creature simply click on the creature using the left mouse button. Normally, the distance the creature may be moved will be displayed in the text bar. Depending on the creature, it will be flying movement or walking movement. There is a special cursor when flying movement is active. To see all legal moves press the m key.



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